﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ProtoGame.GameLib.Entities;
using ProtoGame.GameLib;
using Microsoft.Xna.Framework;

namespace ProtoGame.Sprites
{
    class PGSpriteTatu : PGSpriteInimigo
    {
        public override Microsoft.Xna.Framework.Rectangle Bounds
        {
            get
            {
                // HACK: hardcoded
                Rectangle bounds = base.Bounds;
                bounds.Y += 15;
                bounds.Inflate(-7,-8);
                return bounds;
            }
        }

        public PGSpriteTatu(Animator animations, Tileset gfx)
            : base(animations, gfx)
        {
        }

        protected override void MudaDirecao()
        {
            //throw new NotImplementedException();
        }

        protected override void RecebeAtaque()
        {
            Visible = false;
            Alive = false;
        }
    }
}
